![]() Not a bad thing, but for some fans this may be disappointing.īut in Hitman 2, not all the levels are sandboxes. As a result, the storytelling felt weaker and inconsequential. Knowing the response of Absolution is why Hitman 2016 moved away from linear levels. This was really prevalent in Hitman Absolution which focused more on a tight story and only have a few sandboxes that did not measure well enough to the previous game, Hitman Blood Money, in the eyes of its hardcore fans. This is a contrast to past games, where these sandbox levels are punctuated with linear, scripted levels where the goal is to go from point A to point B. Starting with Hitman 2016, the game is focused on giving players huge sandbox levels to allow players, playing as Agent 47, the freedom to kill in any way they can think of. ![]() ![]() With Hitman 2, IO Interactive has established a new formula for the Hitman series.
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